#include "MoveableTile.h"


CMoveableTile::CMoveableTile(void)
{
}


CMoveableTile::~CMoveableTile(void)
{
}

void CMoveableTile::Update( float fElapsedTime )
{

}

void CMoveableTile::Render( void )
{
	CBaseTile::Render();
}

RECT CMoveableTile::GetRect( void )
{
	return CBaseTile::GetRect();
}

bool CMoveableTile::CheckCollision( BaseToken* pOther )
{

	return false;
}
